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        <title>Caesar3 Augustus Ultimate Handbook - book:farmingindustry</title>
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        <title>Caesar3 Augustus Ultimate Handbook</title>
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        <dc:date>2024-05-29T11:02:06+00:00</dc:date>
        <dc:creator>Anonymous (anonymous@undisclosed.example.com)</dc:creator>
        <title>g) Clay, Iron, Timber</title>
        <link>https://caesar3augustus.com.minimalistmediaplayer.com/book/farmingindustry/clayirontimber?rev=1716980526&amp;do=diff</link>
        <description>g) Clay, Iron, Timber

CLAY PIT, IRON MINE AND TIMBER YARD



Clay Pit

C

lay pits must be established close to a body of water. Their work force digs clay for conversion to pottery. 



Iron Mine

Iron mines can only be sunk near rock out-croppings; their workers mine iron to make into weapons.</description>
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        <title>b) Farming</title>
        <link>https://caesar3augustus.com.minimalistmediaplayer.com/book/farmingindustry/farming?rev=1716980526&amp;do=diff</link>
        <description>b) Farming

FARMING



S

ince you are unlikely to attract many people to your city without food, farming should be your top priority at the start of a new assignment (unless Rome is providing food for the province, which you will be told in the Assignment Briefing).</description>
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        <title>a) Food</title>
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        <description>a) Food

FOOD



F

ood: Your people quite literally can&#039;t live without it. If you provide them with enough to live on, your citizens&#039; mood will improve steadily. Should their rations fall short, though, and their mood will rapidly deteriorate. This can lead to emigration and crime.</description>
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        <title>f) Industry</title>
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        <description>f) Industry

INDUSTRY



R

aw materials are resources which can be processed into something more valuable. You can export the raw material itself if you have an appropriate trade route open for it, but the raw material is not worth as much as the product that can be made from it.</description>
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        <title>h) Marble</title>
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        <description>h) Marble

MARBLE



Marble Quarry

M

arble is slightly different. Like iron mines, marble quarries must be adjacent to a rock out-cropping. Unlike all other raw materials, though, marble does not go to a workshop. Its main use is in the construction of oracles and large temples: you cannot build these structures unless you have marble in your warehouses.</description>
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        <title>e) Market</title>
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        <description>e) Market

MARKET



G

ranaries bursting with food, and warehouses bulging with commodities, are useless without markets to distribute them throughout the neighborhoods. Only tent-dwellers can live without market access, because they forage for their food.</description>
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        <title>j) Oil, Pottery, Furniture</title>
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        <description>j) Oil, Pottery, Furniture

OIL, POTTERY AND FURNITURE



Oil Workshop

W

hen oil workshops receive olives from an olive farm, they make oil.  Clay pits take clay to pottery workshops, which produce pottery. Timber yards send their output to furniture workshops, which of course make furniture.</description>
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        <title>d) Special Orders</title>
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        <description>d) Special Orders

SPECIAL ORDERS



G

ranaries and warehouses are set up to work with very little intervention from you, so that you can spend your time on more pressing matters.

However, there may be times when you wish to take more control of your goods. You might want to store a large quantity of one good in order to send it to the Emperor, for example, or you may wish to ensure that a granary near an important housing area receives a regular supply of food even though it is a long way fro…</description>
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        <title>13 Farming and Industry</title>
        <link>https://caesar3augustus.com.minimalistmediaplayer.com/book/farmingindustry/start?rev=1716980526&amp;do=diff</link>
        <description>13 Farming and Industry

Food, Farming and Industry



Next: Food</description>
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        <title>c) Storage &amp; Distribution</title>
        <link>https://caesar3augustus.com.minimalistmediaplayer.com/book/farmingindustry/storagedistribution?rev=1716980526&amp;do=diff</link>
        <description>c) Storage &amp; Distribution

STORAGE AND DISTRIBUTION: GRANARIES, WAREHOUSES &amp; MARKETS



Granary

A

granary is merely a large structure that centrally stores the output of all of your food farms and fishing boats for later distribution. Did I really say “merely”? I certainly don&#039;t mean to belittle the importance of granaries! Without at least one, no one can eat. Your enemies know this as well as you do. Invaders often try to destroy granaries if they get past your city defenses. Rioters might d…</description>
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        <title>l) Weapons</title>
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        <description>l) Weapons

WEAPONS



Weapons Workshop

P

roduce weapons the same way you make any other commodity. Open iron mines to get raw material for weapon workshops, which take their finished goods to warehouses. 

Ordinary citizens don&#039;t demand weapons, nor would you want to supply them if they did! Weapons are often most valuable as exports.</description>
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        <title>k) Wine</title>
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        <description>k) Wine

WINE



Vine Farm (Vineyard)

M

ake wine like any other processed good. Farmers bring grapes from a vines farm to a wine workshop. Wine is a valuable export commodity and a good thing to have in one&#039;s warehouses. It has a special role for your own people, too.</description>
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        <title>i) Workshops</title>
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        <description>i) Workshops

WORKSHOPS

[Roman Pillars]

T

he work done in workshops is more skilled than that in raw material facilities, and requires a lot more time. Thus, a raw material generator working at full capacity will produce two carts full of materials in the time that a workshop produces just one cartload of finished goods.</description>
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